The kingdom crumbles under siege, its once-proud walls breached by a relentless enemy. As a young boy, you had no understanding of war or conquest, only the fear in your parents' voices as they rushed your family onto an evacuation wagon. The wheels echoed the chaos of the fallen city, every jolt a reminder of the destruction behind you. But the enemy gave chase, their arrows raining down in a relentless pursuit.
In a heart-stopping moment, your wagon was shattered, leaving you the sole survivor amidst the wreckage. Your family, your world, was gone.
Years later, after being cared for by a kind grandmother in the quiet refuge of a forest cottage, the pain of that day still haunts you. She raised you with patience and love, but the grief and anger inside you never faded.
Now, as you say your final goodbyes, you leave her behind, determined to seek vengeance for the fallen kingdom. The enemy will pay for what they took from you.
One step at a time, you will reclaim what was lost. The enemy will learn the true cost of their conquest.
Core Mechanics
Combat: Turn-based combat where you choose to attack, heal, flee, or mercy on your turn.
Exploration: The explore command allows you to discover new areas and encounters.
Loot: Defeating enemies and exploring can reward you with weapons, armor, and healing items.
Inventory: Manage your inventory to equip the best gear and use healing items effectively.
Game Elements
Player Stats
Health: Your current health points. You start with 100.
Inventory: Lists the items you're carrying. The default backpack has a capacity of 5.
Tools/Weapons
Wooden Sword: Damage: 10, Rarity: 1
Steel Sword: Damage: 20, Rarity: 5
Battle Axe: Damage: 30, Rarity: 10
Magic Wand: Damage: 25, Rarity: 8
Dagger: Damage: 15, Rarity: 3
Healing Items
Health Potion: Heals 20 health points.
Greater Health Potion: Heals 50 health points.
Elixir of Life: Heals 100 health points.
Armors:
Leather Armor: Damage Reduction: 5
Chainmail Armor: Damage Reduction: 10
Plate Armor: Damage Reduction: 15
Mystic Robe: Damage Reduction: 20
Monsters
Goblin: Health: 40, Damage: 10
Orc: Health: 75, Damage: 15
Zombie: Health: 50, Damage: 12
Skeleton: Health: 60, Damage: 10
Dragon: Health: 100, Damage: 20
Villager: Health: 30, Damage: 8 (special enemy)
Giant Rock Man (Boss): Health: 250, Damage: 50
Additional Features
Dodge Mechanic: During enemy attacks, you'll need to type a sequence of letters to dodge and avoid damage.
Villager Interaction: You can encounter villagers, either neutral or aggressive. You can talk, insult, or compliment them.
Quest: The quest involves finding a cave with the help of a villager, which leads to a boss fight.
Remember
Commands: The game recognizes various commands like attack, heal, equip, flee, mercy, explore, check inventory, etc.
Experiment: Explore the world, try different commands, and see how the game unfolds!
Q&A
Q | When will the first game be release? | A | I can't give an exact date, But I plan somewhere around Late September, or Early October, 2024 of course, As you may notice in the info above there doesn't seem to be much content, I need to expand & fix bugs before I release.
Q | Why do you work on this? | A | It was started in my Web Design class to work on when I had extra time.
Q | Will Multiplayer be added? | A | I love multiplayer games and will do everything I can to try and ad some sort of multiplayer, Weather it be same device, Local, or whatever else I will try my best!
Q | Whats the game about? | A | A ONLINE text-based role-playing / RPG game where you explore, battle enemies, and collect loot.
the future
I have a plan for this site, im gonna clarify that
the site being called a generic rpg, doesnt mean its gonna be one game
consider it my "Company" name, in the first year of working on this site,
i plan on releasing several different text rpgs taking place in
completely different scenarios, examples, city life, apocalypse, hell, and plenty
of other scenarios, all though this is already a long ways from happening, after this series
of text based games are finished, if i have enough skill, i will begin working on a 2d series of rpgs,
most likely same idea, city. apocalypse. hell. after these are completed ill move on to.. you can probably guess. 3D. and then, well. im not sure? maybe remake all the old games and just keep updating them all?
this is a verrrryyy long way to go though so i have no need to worry.
Thats all!